Augmented Reality (AR) stories
Global VR hardware shipments could spike by 2400% in 2016, IDC predicts, invigorating consumer IT and business markets with extensive ecosystem benefits.
While initially disappointing, the announcement of Daydream VR sets the stage for mobile VR to shine in the numerous ways.
A new drone has been released that has the capability to record 360 degree footage - ideal for virtual reality.
Wearables in the classroom are becoming the norm, as educators around the world adopt new tools and technologies to aid learning.
Oculus Rift, HTC Vive and Sony Playstation VR will dominate VR spend this year - but its low cost options fuelling shipments.
VR will be a transformational, disruptive force in the devices market and reach $20 billion by 2020. Vendors who hesitate risk missing out, says TBR.
Techweek AKL 2016 to showcase Auckland's innovation hub with virtual reality, start-up competitions and innovation heroes.
Education technology is crucial for fostering social and emotional learning, according to a new report by the World Economic Forum and BCG.
Virtual reality shows promise in combating obesity and treating weight-related disorders, according to new research.
TechDay talked to Walter O'Brien, founder of Scorpion and computer science extraordinaire, about his latest foray into the world of cyber security.
Augmented reality (AR) and wearable devices are set to drive growth in the business sector, says a new report from Beecham Research.
Cognitive technologies, virtual reality, pro-PC millennials and the proliferation of smartphones will have a significant impact in 2016.
The University of Canterbury has been named a founding site for the Crytek VR First initiative, bringing virtual reality technology to its students.
Virtual Queenstown in VR leap - Ziptrek Ecotours at TRENZ, showcasing aerial zipline tours to global visitors.
Southern Discoveries, a top NZ tourism company, is using VR and 360 degree video to showcase Milford Sound to global buyers.
IDC is forecasting skyrocketing VR hardware shipments this year, with AR ramping up in the next few years too - to a combined 110m shipments in 2020.
Telsyte says demand from consumers for VR and AR will outstrip supply this year, with the new market expected to help other markets in the years ahead.
New Zealand businesses need to prepare for the impact of disruptive technologies or risk losing their competitive advantage, says futurist Frances Valintine.
Wellington's Weta Workshop is set to play a pivotal creative role in creating Magic Leap's Mixed Reality LightfieldTM technology.
Education revolution: Frances Valintine discusses the seismic shift in learning as technology challenges traditional schooling.