SecurityBrief UK - Technology news for CISOs & cybersecurity decision-makers

Gamification stories - Page 2

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AI increasingly shapes global consumer purchasing trends

Wed, 9th Oct 2024
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NielsenIQ's report shows 40% of global consumers embrace AI for shopping, highlighting a surge in online sales by 11.6% driven by social commerce.
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Dematic launches Vision Picking Solution in ANZ supply chain

Thu, 22nd Aug 2024
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Dematic has unveiled its Vision Picking Solution in Australia and New Zealand. This HUD tech aims to boost warehouse productivity and supply chain efficiency with real-time data.
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Evexus launches advanced event management software solution

Fri, 14th Jun 2024
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Evexus has launched a cutting-edge event management software, set to revolutionise event planning globally with advanced AI and innovative features.
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Calian leaders provide key insight into vital cybersecurity trends

Fri, 10th May 2024
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Leaders from Calian IT and Cyber Solutions shed light on key cybersecurity trends at the 2024 USA | RSA Conference.
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Artificial Intelligence and the Retail Personalisation Revolution

Fri, 19th Apr 2024
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AI-powered retail personalisation is stepping up. Aiming for true one-to-one custom experiences, the industry leans into predictive AI, driven by robust data, to stay competitive.
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Building the cyber defences needed to ward off attacks

Thu, 18th Apr 2024
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A surge in cyberattacks prompts Australia to strengthen their digital defence, aiming to utilise education and a 'human factor' to thwart attacks amid rising hacker innovation.
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AppLovin's 2024 Ad Trends report reveals role of Gen AI

Fri, 16th Feb 2024
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AppLovin's 2024 Ad Trends report reveals the transformative role of Generative AI, employed by its in-house creative agency SparkLabs, in innovating mobile and gaming ad creativity.
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Property Council of Australia boosts e-learning with D2L's Brightspace platform

Tue, 12th Dec 2023
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The Property Council of Australia embarks on a digital transformation, enhancing e-learning through D2L's Brightspace platform.
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CYPHER Learning introduces AI 360 for course creation

Fri, 3rd Nov 2023
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CYPHER Learning unveils AI 360, an AI-aided suite for swift, personalised course creation for schools and businesses.
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Video: 10 Minute IT Jams - An update from XRii

Fri, 22nd Sep 2023
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Matthew Endresz, who is the CEO of XRii, joins us today to tell us more about XRii and what they are doing in the APAC region.
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Trustwave to use gamification to train cybersecurity professionals

Fri, 25th Nov 2022
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The initiative aims to elevate skillsets, build camaraderie among cybersecurity teams, and attract new and diverse talent to the field.
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Game-based learning to become $55 billion industry in next eight years

Wed, 12th Oct 2022
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Game-based learning market expected to reach $55.80 billion by 2030, driven by demand for VR, AR, and AL in education and on-the-job training.
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Komo appoints Leilani Vakaahi as Partnerships Manager

Fri, 25th Mar 2022
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Komo, the digital marketing software company, appoints Leilani Vakaahi as new Partnerships Manager to support expansion plans with her experience.
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Gamifying cybersecurity key to preventing attacks

Thu, 8th Jul 2021
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Gamifying cybersecurity is key to preventing attacks, with Balbix reporting that most incidents are due to individual user behaviour.
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NZ car retailers bringing test drives to a whole new level

Fri, 8th Nov 2019
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New Zealand car retailers are transforming a Jaguar F-PACE SUV into an Xbox controller, letting buyers test drive vehicles in a virtual racing game.
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Game on: Injecting retro fun back into channel promotions

Wed, 3rd Jul 2019
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Ingram Micro and Dell Technologies have come up with the perfect reason for resellers to play retro arcade games at work.
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Govt & Canterbury Uni pour $7m into gaming research

Fri, 17th May 2019
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The University of Canterbury and the New Zealand government are injecting USD $7.7 million into gaming research, aiming to revolutionise immersive applications.
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Could gamers be the best contenders for cybersecurity roles?

Mon, 9th Apr 2018
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New research from McAfee reveals 78% of security pros see gamers as top candidates for cybersecurity roles, due to gaming's critical skills.
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Social enterprise develops game for learning sign language

Wed, 14th Mar 2018
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The game has passed the prototype stage, and SeeCom are currently doing research to produce the full game version.
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Bored of health and safety? Vodafone now educates staff by gaming

Thu, 28th Sep 2017
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H&S education is often put on the same ‘boring level’ as watching paint dry and the deliberations of the NZ election - but now it's in a game.