Gamification stories - Page 2

AI increasingly shapes global consumer purchasing trends
Wed, 9th Oct 2024
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NielsenIQ's report shows 40% of global consumers embrace AI for shopping, highlighting a surge in online sales by 11.6% driven by social commerce.

Dematic launches Vision Picking Solution in ANZ supply chain
Thu, 22nd Aug 2024
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Dematic has unveiled its Vision Picking Solution in Australia and New Zealand. This HUD tech aims to boost warehouse productivity and supply chain efficiency with real-time data.

Evexus launches advanced event management software solution
Fri, 14th Jun 2024
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Evexus has launched a cutting-edge event management software, set to revolutionise event planning globally with advanced AI and innovative features.

Calian leaders provide key insight into vital cybersecurity trends
Fri, 10th May 2024
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Leaders from Calian IT and Cyber Solutions shed light on key cybersecurity trends at the 2024 USA | RSA Conference.

Artificial Intelligence and the Retail Personalisation Revolution
Fri, 19th Apr 2024
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AI-powered retail personalisation is stepping up. Aiming for true one-to-one custom experiences, the industry leans into predictive AI, driven by robust data, to stay competitive.

Building the cyber defences needed to ward off attacks
Thu, 18th Apr 2024
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A surge in cyberattacks prompts Australia to strengthen their digital defence, aiming to utilise education and a 'human factor' to thwart attacks amid rising hacker innovation.

AppLovin's 2024 Ad Trends report reveals role of Gen AI
Fri, 16th Feb 2024
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AppLovin's 2024 Ad Trends report reveals the transformative role of Generative AI, employed by its in-house creative agency SparkLabs, in innovating mobile and gaming ad creativity.

Property Council of Australia boosts e-learning with D2L's Brightspace platform
Tue, 12th Dec 2023
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The Property Council of Australia embarks on a digital transformation, enhancing e-learning through D2L's Brightspace platform.

CYPHER Learning introduces AI 360 for course creation
Fri, 3rd Nov 2023
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CYPHER Learning unveils AI 360, an AI-aided suite for swift, personalised course creation for schools and businesses.

Video: 10 Minute IT Jams - An update from XRii
Fri, 22nd Sep 2023
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Matthew Endresz, who is the CEO of XRii, joins us today to tell us more about XRii and what they are doing in the APAC region.

Trustwave to use gamification to train cybersecurity professionals
Fri, 25th Nov 2022
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The initiative aims to elevate skillsets, build camaraderie among cybersecurity teams, and attract new and diverse talent to the field.

Game-based learning to become $55 billion industry in next eight years
Wed, 12th Oct 2022
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Game-based learning market expected to reach $55.80 billion by 2030, driven by demand for VR, AR, and AL in education and on-the-job training.

Komo appoints Leilani Vakaahi as Partnerships Manager
Fri, 25th Mar 2022
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Komo, the digital marketing software company, appoints Leilani Vakaahi as new Partnerships Manager to support expansion plans with her experience.

Gamifying cybersecurity key to preventing attacks
Thu, 8th Jul 2021
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Gamifying cybersecurity is key to preventing attacks, with Balbix reporting that most incidents are due to individual user behaviour.

NZ car retailers bringing test drives to a whole new level
Fri, 8th Nov 2019
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New Zealand car retailers are transforming a Jaguar F-PACE SUV into an Xbox controller, letting buyers test drive vehicles in a virtual racing game.

Game on: Injecting retro fun back into channel promotions
Wed, 3rd Jul 2019
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Ingram Micro and Dell Technologies have come up with the perfect reason for resellers to play retro arcade games at work.

Govt & Canterbury Uni pour $7m into gaming research
Fri, 17th May 2019
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The University of Canterbury and the New Zealand government are injecting USD $7.7 million into gaming research, aiming to revolutionise immersive applications.

Could gamers be the best contenders for cybersecurity roles?
Mon, 9th Apr 2018
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New research from McAfee reveals 78% of security pros see gamers as top candidates for cybersecurity roles, due to gaming's critical skills.

Social enterprise develops game for learning sign language
Wed, 14th Mar 2018
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The game has passed the prototype stage, and SeeCom are currently doing research to produce the full game version.

Bored of health and safety? Vodafone now educates staff by gaming
Thu, 28th Sep 2017
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H&S education is often put on the same ‘boring level’ as watching paint dry and the deliberations of the NZ election - but now it's in a game.