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Virtual Reality (VR) stories - Page 16

Strap on a headset and enter a computer-generated world where interactions and movement bring person and machine closer together. As a simulation, experiences can vary from closely matching the real world, through to fantastical environments limited only by the imagination of their developers. VR is typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A non-immersive example would appear on a normal screen, semi-immersive might add a headset, while fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and include video gaming, training simulations including in military, healthcare and business, and travel and leisure.
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'Emotionally evocative' storylines may decrease VR cybersickness
Wed, 19th Feb 2020
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gaming
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digital entertainment
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ar, vr & metaverse
Emotionally evocative storylines in VR can reduce cybersickness, aiding new gamers' immersion and comfort, University of Waterloo researchers discover.
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Revealed: Top gaming trends as industry grows rapidly
Tue, 18th Feb 2020
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gaming
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digital entertainment
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ar, vr & metaverse
The gaming industry is booming, set to reach USD$305 billion by 2025. Cloud gaming, esports, VR, and 5G technology are leading the charge.
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Apple still owns growing wearables market, says GlobalData
Thu, 13th Feb 2020
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personal computing devices
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ar, vr & metaverse
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oculus
While many consumers cannot afford the latest Apple Watch, there is an untapped demand for cheaper smartwatches.
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VR spells virtual trouble for some regulators
Thu, 30th Jan 2020
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data privacy
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ar, vr & metaverse
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globaldata
As VR's global popularity surges, regulators face challenges on privacy, IP theft, and content disputes, prompting new policies and stricter scrutiny.
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APAC leads the way for 28bn virtual reality market
Fri, 20th Dec 2019
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ar, vr & metaverse
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market analyst
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globaldata
The Asia-Pacific region, led by China, South Korea, and Japan, is set to dominate the US$28bn global virtual reality market by 2030, says a GlobalData report.
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OPPO outlines $10b vision for smart device innovation
Thu, 12th Dec 2019
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smartphones
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uc
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data analytics
Oppo unveils a USD $10 billion plan to boost innovation in 5G, AI, and AR, with a focus on developing a smart device ecosystem over the next three years.
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Motorola develops mission-critical tech for Australia's emergency services
Thu, 28th Nov 2019
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saas
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smartphones
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dr
Australian organisations are facing challenges such as threats to business continuity, growing costs and resource constraints, and threats to community safety.
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New virtual reality training tech makes its way to Kiwi firefighters
Thu, 31st Oct 2019
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it training
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ar, vr & metaverse
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firefighting
New Zealand firefighters are set to use groundbreaking VR tech developed in Australia to safely train for hazardous scenarios, replacing outdated methods.
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Vault Hunters: Prepare for a Bloody Harvest in Borderlands 3
Wed, 23rd Oct 2019
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ar, vr & metaverse
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ar
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borderlands
Vault Hunters, it’s time to let the skeletons out of the closet, equip some mean guns and get ready for a Spooktacular update to Borderlands 3.
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Feeling it: Robotic arms a step closer to expressing touch
Tue, 22nd Oct 2019
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robots
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ar, vr & metaverse
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ar
University of Bristol builds ‘Mantis,’ an affordable robotic arm offering touch feedback, enhancing VR experiences by enabling users to feel virtual objects.
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New tech makes up 25% of US$1.7 trillion consumer spending
Mon, 14th Oct 2019
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drones
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personal computing devices
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ar, vr & metaverse
Consumer spending on technology is forecast to reach US$1.69 trillion in 2019 with a quarter coming from emerging technologies such as VR/AR.
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Melbourne uni researchers at the forefront of forensics technology
Wed, 9th Oct 2019
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ai
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healthtech
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ar, vr & metaverse
Researchers at Monash University, in collaboration with Leidos and VIFM, are pioneering tech using machine learning and AR to revolutionise forensic ballistics.
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Aussie uni utilises AR and VR to discover the human body
Tue, 8th Oct 2019
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edutech
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ar, vr & metaverse
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tertiary education
Students studying anatomy at La Trobe University are utilising digital technologies as opposed to textbooks to learn about the human body.
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Blue Hat launches AR play-based learning center in China
Mon, 7th Oct 2019
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e-learning
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ar, vr & metaverse
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ar
The play-based learning center will provide an immersive learning experience across art, emotional, health, language, science, and social subjects.
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Christchurch firm sells AR tech to US retail marketing giant
Wed, 2nd Oct 2019
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software development
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ar, vr & metaverse
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ar
Christchurch's Smudge sells AR tech for in-store visualisation to US retail giant InContext Solutions, marking a milestone in augmented reality innovation.
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VR boom shows no sign of slowing
Wed, 18th Sep 2019
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ar, vr & metaverse
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facebook
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google
The virtual reality market will exhibit a 42.2% CAGR, as big brands move to offer an advanced user experience says Fortune Business Insights.
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Telstra brings advanced VR streaming to Aus
Fri, 6th Sep 2019
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uc
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5g & beyond
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wireless networks
Telstra and partners Magna Systems, Summit Tech, and Igloo debut 8K VR streaming over 5G at the Telstra Vantage showcase, setting an Australian first.
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VR becomes critical tool for tackling NZ skill shortages
Mon, 2nd Sep 2019
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ar, vr & metaverse
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ministry of social development
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ar
Virtual reality becomes a vital tool to address NZ's skill shortages, with Joy Business Academy and major firms supporting VR training in various industries.
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AR 'Live View' navigation is coming to Google Maps
Thu, 29th Aug 2019
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ar, vr & metaverse
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ar
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google maps
Live View will allow those travelling on foot around cities to navigate streets a little easier with turn-by-turn navigation.
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Company-X creates new reality for AR & VR technologies
Wed, 21st Aug 2019
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ar, vr & metaverse
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ar
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company-x
Hamilton-based software firm Company-X has acquired local AR/VR specialists Pepper Creative to expand its virtual and augmented reality capabilities.