Virtual Reality (VR) stories - Page 20
Strap on a headset and enter a computer-generated world where interactions and movement bring
person and machine closer together. As a simulation, experiences can vary from closely matching the
real world, through to fantastical environments limited only by the imagination of their developers. VR is
typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A
non-immersive example would appear on a normal screen, semi-immersive might add a headset, while
fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and
include video gaming, training simulations including in military, healthcare and business, and travel and
leisure.
IDC - AR and VR sales about to get real after slow start
Wed, 20th Jun 2018
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ar, vr & metaverse
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headsets
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oculus go
Despite a poor start to 2018, IDC anticipates the overall market will return to growth over the remainder of the year.
Hands-on review: Star Wars Jedi Challenges
Wed, 20th Jun 2018
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gaming
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reviews
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digital entertainment
Overall I had a blast with this game, and so far this is the closest you’ll ever come to being a Jedi in real life.
Learn How to Harness Virtual Reality for Enterprise
Fri, 15th Jun 2018
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healthtech
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ar, vr & metaverse
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dementia australia
VR and AR are moving beyond entertainment, rapidly becoming an influential industry with solutions spanning a range of enterprises.
AR, VR ready to roll out and revolutionise retail - GlobalData
Fri, 8th Jun 2018
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cx
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martech
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ar, vr & metaverse
AR and VR technologies are reshaping the retail landscape by improving customer experience both in-store and online.
Adobe launches augmented reality platform, Project Aero, at Apple WWDC
Wed, 6th Jun 2018
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martech
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personal computing devices
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ar, vr & metaverse
Adobe recently shared a preview of Project Aero, a new augmented reality authoring tool and multi-platform system.
How virtual reality is making people more human-centric
Fri, 1st Jun 2018
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martech
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ar, vr & metaverse
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social enterprise
Most people are connected to one device or another throughout the day, and many have speculated that being more connected has made us more alone.
Pure Storage adds power to Kiwi VR/AI workspace
Tue, 29th May 2018
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storage
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converged infrastructure
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open source
The partnership includes the installation of a Kubernetes cluster backed by high-performance storage to accelerate the training of AI models.
Architecture goes virtual with iStaging
Mon, 28th May 2018
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ar, vr & metaverse
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cloud services
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digital technology
iStaging announced the release of a brand-new feature that allows users to create floor plans on their VR Maker app.
Seagate and HTC VIVE announce VR Power Drive
Mon, 28th May 2018
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healthtech
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ar, vr & metaverse
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seagate
Seagate and HTC VIVE unveil the Seagate VR Power Drive in Shenzhen, offering VR users enhanced storage and battery life for an uninterrupted experience.
IDC - AR/VR next big sales opportunity in APAC
Fri, 25th May 2018
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ar, vr & metaverse
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research
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analyst report
AR/VR products and services which have gained exceptional market momentum in 2018 and are expected to achieve a five-year CAGR of 68.5%.
Wellington showing off blockchain and AR innovation for Techweek ’18
Tue, 22nd May 2018
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blockchain
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ar, vr & metaverse
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nztech
An increasing number of Kiwi tech designers are collaborating with businesses to produce a fast-growing segment of the industry.
Everything you need to know about the Mirage Solo
Mon, 7th May 2018
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ar, vr & metaverse
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lenovo
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ar
The Mirage Solo offers an all-in-one VR experience without needing a smartphone, PC, or external sensors, promising immersive gameplay and ease of use.
Intel and the Smithsonian Museum power education through VR
Mon, 7th May 2018
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ar, vr & metaverse
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intel
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ar
Together, they aim to transform the future of education and the museum experience by digitising and providing broader 3D access to all collections.
How Samsung brought the AR Emoji to life
Mon, 30th Apr 2018
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ar, vr & metaverse
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samsung
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emoji
Samsung revolutionises messaging with AR Emoji on the Galaxy S9/S9+, using facial recognition and augmented reality to create personalised avatars.
Summon the power of the Gods in this AR game
Thu, 26th Apr 2018
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gaming
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digital entertainment
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ar, vr & metaverse
Jakub Różalski’s art provided the starting point for The Ancients AR, a fantasy world in which the Ancients live in tandem with humans.
Could this game be the Sims City of VR?
Thu, 26th Apr 2018
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gaming
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digital entertainment
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ar, vr & metaverse
Plethora Project and Devolver Digital have released Block’hood VR, a virtual reality enabled version of their award-winning building project.
Skyrim VR comes to the PC
Mon, 23rd Apr 2018
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gaming
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reviews
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digital entertainment
PC players finally get to play the eight-year-old Skyrim in virtual reality. Is one of the most ported games of all time worth another go?.
China’s rising bandwidth usage is a double-edged sword for Hong Kong’s data centers
Fri, 20th Apr 2018
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hyperscale
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public cloud
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ar, vr & metaverse
Given the limited amount of land, how much longer will Hong Kong’s data centers remain the gem of the industry?.
Portable virtual reality with a Dell Visor and an Alienware 13 R3
Sun, 15th Apr 2018
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network infrastructure
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ar, vr & metaverse
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alienware
It’s taken a little under two years for acceptable VR to go from a monster desktop PC to a set of equipment that you can fit in your backpack.
Robots, drones and connected cars: Spark shows off their 5G future
Thu, 12th Apr 2018
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robots
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uc
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drones
Recently I had the opportunity to visit Spark at their Auckland headquarters to explore their vision of the 5G future.