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Virtual Reality (VR) stories - Page 34

Strap on a headset and enter a computer-generated world where interactions and movement bring person and machine closer together. As a simulation, experiences can vary from closely matching the real world, through to fantastical environments limited only by the imagination of their developers. VR is typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A non-immersive example would appear on a normal screen, semi-immersive might add a headset, while fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and include video gaming, training simulations including in military, healthcare and business, and travel and leisure.
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Top e-learning trends impacting education
Wed, 27th May 2015
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edutech
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gaming
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uc
Today, elearning trends shaping schools and the way people learn. These include mobile learning, Tin Can API, edugaming, and augmented reality.
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Virtual reality apps market set to explode
Tue, 26th May 2015
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smartphones
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personal computing devices
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ar, vr & metaverse
Augmented Reality apps in the mobile games market will generate 420 million downloads annually by 2019, up from 30 million in 2014.
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Virtual reality hits New Zealand with Samsung Gear VR
Thu, 14th May 2015
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ar, vr & metaverse
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samsung
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noel leeming
Virtual reality comes to Noel Leeming on Saturday, with 20 stores across New Zealand showcasing the Samsung Gear VR Innovator Edition.
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Virtual reality supermarket designed by Kiwi researchers
Mon, 4th May 2015
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healthtech
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ar, vr & metaverse
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auckland university
A three-dimensional virtual supermarket software tool has been designed by a member of the University of Auckland’s Institute for Health Innovation.
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GoPro and Kolor to take virtual reality to new heights
Fri, 1st May 2015
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ar, vr & metaverse
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photography
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ar
GoPro acquires Kolor, a specialist in virtual reality and spherical media solutions, to enhance immersive viewing experiences.
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The next phase of digital technologies is here
Fri, 1st May 2015
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ar, vr & metaverse
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google
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google glass
Touch, gesture and away-from-the-screen features are the future of digital technologies, says Professor Mark Apperley.
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Kiwi wearable company takes on the world, starting in Germany
Wed, 21st Jan 2015
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wearables
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physical security
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healthtech
StretchSense, an Auckland wearable tech firm, is a finalist in the WT Innovation World Cup, showcasing in Munich with new tech aiming at multiple sectors.
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Westpac launches new app featuring augmented reality
Tue, 11th Nov 2014
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smartphones
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ar, vr & metaverse
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westpac
Westpac New Zealand unveils an innovative app with augmented reality to transform money management, making it more interactive and user-friendly.
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Weta Workshop and Magic Leap changing the face of virtual reality
Fri, 17th Oct 2014
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gaming
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digital entertainment
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ar, vr & metaverse
Magic Leap, the US start-up company in the field of virtual reality, are on the cusp of releasing Cinematic Reality.
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Samsung chooses Facebook for virtual reality push
Tue, 14th Oct 2014
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digital signage
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displays & projectors
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ar, vr & metaverse
Samsung and Oculus have joint forces to create the Gear VR, which brings virtual reality to the everyday consumer.
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Oculus Rift SDK2 at Digital Nationz
Tue, 9th Sep 2014
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gaming
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digital entertainment
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ar, vr & metaverse
Digital Nationz is proud to announce they are bringing in 20 Oculus Rft SDK2 headsets for New Zealand technology buffs to try out later this month.
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Samsung goes for curves - and virtual reality
Fri, 5th Sep 2014
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smartphones
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digital signage
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displays & projectors
Samsung takes to the IFA technology showcase in Berlin to introduce its new Note 4, curved screen Note Edge and a virtual reality offering .
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Emmy-winning Game of Thrones creative plugs into Kiwi Virtual Reality startup
Wed, 13th Aug 2014
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gaming
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digital entertainment
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ar, vr & metaverse
Game of Thrones VFX genius Rainer Gombos joins NZ's 8i, bringing Emmy-winning talent to the forefront of VR innovation.
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Facebook acquires virtual reality leader for US$2 billion
Thu, 27th Mar 2014
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gaming
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digital entertainment
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ar, vr & metaverse
Facebook embarks on a virtual future, snapping up Oculus VR for $2 billion, promising to revolutionise social interactions and gaming.
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Zuckerberg dismisses Microsoft and Sony competition
Thu, 27th Mar 2014
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gaming
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digital entertainment
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ar, vr & metaverse
As the industry balks at Facebook’s recent US$2 billion acquisition, CEO Mark Zuckerberg isn’t worried about the likes of PlayStation or Xbox.
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Sony announces Project Morpheus VR system
Fri, 21st Mar 2014
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gaming
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digital entertainment
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ar, vr & metaverse
Sony unveils Project Morpheus VR for PS4, promising a future of immersive gaming with innovative 3D audio and motion tracking.
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App to bring Nelson history to life
Mon, 11th Nov 2013
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ar, vr & metaverse
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apps
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nmit
An augmented reality history-sharing app is being developed to share the Nelson-Tasman region’s history and stories.
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Seeing Christchurch through new eyes
Thu, 26th Sep 2013
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ar, vr & metaverse
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google
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google glass
Christchurch's past revisited through augmented reality glasses, offering a glimpse of pre-earthquake city life.
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Microsoft: Sorry...we screwed up
Mon, 26th Aug 2013
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ar, vr & metaverse
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microsoft
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ar
Microsoft issues heartfelt apology for recent Outlook.com outage, explains root cause and assures improvements for future reliability.
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Three days later, Microsoft fixes Outlook
Mon, 19th Aug 2013
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ar, vr & metaverse
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microsoft
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Following an outage on Outlook.com, software giant finally resolves an issue which has plagued users for three days.